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Cybercriminals target games popular with kids to distribute malware

September 7, 2022

With 3 billion players globally, the $200 billion gaming market is an increasingly ripe target for cybercriminals – with the perennially popular Minecraft one of the most targeted lures.

As much was confirmed by Kaspersky research published on its Securelist website. Using statistics gathered by the Kaspersky Security Network (KSN), which processes anonymized threat data shared voluntarily by customers, the security vendor examined the most widespread malware strains that were found to have an association with the biggest games on PC and mobile.

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